Zymartu Games Work Samples
Hello! Thanks for checking out my work. I’m a composer and sound designer with over a decade of experience in the game industry, shipping titles across all platforms from console (PS4, PS5, XBox, Switch) to Steam and Mobile. I have composed music in a wide variety of styles and I have a heavy technical background that includes sound design, audio implementation (FMOD, Wwise, and natively in Unity and Unreal), and basic scripting. Of particular note to the style/direction of Aaru: Fields of Eternity is my musical writing for Nick Jr’s Block Party, an animated series set in a “cozy” universe. I also composed original music for Epic Battles of History where I collaborated with artist Diwa de Leon to compose and produce authentic music from cultural traditions all over the world.
I also served as the audio director and composer for Eternights (Studio Sai) where I composed over three hours of music, designed a variety of sound effects, and implemented all audio using FMOD and Unity. Other notable shipped titles include Evil Nun (Keplerians), weapons sound effects, foley, and additional music for Paladins (Hi-Rez Studios).
On this page I’ve included some work samples from various game projects from indie to AAA. Immediately below is a music reel followed by more music samples. Underneath the music section you’ll find a sound effects reel and a video demonstration of layered music implementation.
Thanks again for your time, and I hope you enjoy!
Original Music
Original Sound Design & Implementation
The video below is a sound effects reel showcasing original weapon sounds from Paladins (Hi-Rez Studios), and combat sounds from Eternights (Studio Sai).
Below is an edited video of a layered music system from the game Eternights (Studio Sai). This is a system I built and implemented using FMOD and Unity. The entirety of Eternights was developed using FMOD for audio integration.